Hair in the face – 3D Character Animation.
In our latest character RnD project – Taragons beart , we’ve been exploring on how to create a complex facial animation in combination with facial hair. In one version we used hair created in Zbrush and imported into maya and in the other version we created hair with Xgen from Maya We used the 3D software Maya from Autodesk and Zbrush from Pixologic. As a renderer we used Redshift.
Client: 3DCharacters
Brand: R&D
Task: 3D Animation
Format: 3 sec | Selfpromotion