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World of Warcraft Fanart // RnD

In one of our character RnD projects – World of Warcraft Fanart, we’ve been exploring on how to best create a complex full CG character animation with dynamic cloth and muscles simulations, hair and cloth rendering aswell as complex facial animation. We tried different workflows, techniques and processes to reach the goal, and we also build a pipeline to realize that kinds of complex animations.. We used the leading 3D software Maya from Autodesk and Arnold for this task.

Client: 3DCharacters
Brand: R&D
Task: 3D Animation
Format:  9 sec | Selfpromotion